Sid Meier's Civilization IV: Colonization system requirements state that you will need at least 512 MB of RAM. The cheapest graphics card you can play it on is an ATI FireGL T2-128. In terms of game file size, you will need at least 900 MB of free disk space available. Whereas, an Intel Pentium 4 1.80GHz is recommended in order to run it. Syd Meier's Civilization IV: Colonization, Sid Mieer's Civilization IV: Colonization, Sid Meier's Civilizatoin IV: Colonization, Sid Meier's Civilization 4: Colonization, Sid Meier's Civilization Four: Colonization, Sid Meier's Civilization IV: Colonisation.An Intel Pentium 4 1300MHz CPU is required at a minimum to run Sid Meier's Civilization IV: Colonization. Windows 2000/XP/Vista,Processor: PIV 1.2 GHz,DirectX 9.0c,512 MB RAM,Free hard drive space: 900 MB,3D Accelerator with Hardware T&L and Pixel Shading 64MB DirectX 9.0c,DirectX-compliant Sound Card The sound is amazing, with the pleasant background music giving way to swelling national themes in as you zoom in and mouse over your settlements. Otherwise, the game's visual and audio elements are solid. It takes a lot of switching back and forth sometimes to get colonists in the right jobs and the roads between your settlements are nearly invisible. There are a few downsides, unfortunately. Summary screens provide all the detail you need to manage the big picture, while simple yield displays let you see what each and every settlement needs at any given moment. The interface is very clean and presents the game in way that makes it very easy to maintain awareness of what's going on around you. The new version lets you assign an import or export tag as well as stock limits to every single good in every single settlement. The greatest addition of this part is the automation of trade. A wide range of multiplayer options are also included and, given that a game of Colonization is substantially shorter than Civilization, it's much easier to get in and get your fix. Military units have a whole list of possible promotions now, so you can reward and strengthen units that succeed in combat. The atmosphere differs from the simplistic growing crops to the war battles.
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